跳转至

18 Refactor

174 Using Inheritance

175 Enemy Base Blueprint

蓝图编辑器当中的构造脚本是在游戏开始前执行的

176 Enemy Weapon

177 Enemy Attack Montage

178 Enemy Attack Timer

179 Refactoring Montage Functions

180 Engaged State

181 Finishing Refactoring

182 Hitting the Character

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