class LEARNING_API UPlayerAnim : public UAnimInstance
{
GENERATED_BODY()
public:
virtual void NativeInitializeAnimation() override;
virtual void NativeUpdateAnimation(float DeltaTime) override;
UPROPERTY(BlueprintReadOnly)
TObjectPtr<APlayerCharacter> PlayerCharacter;
UPROPERTY(BlueprintReadOnly)
TObjectPtr<UCharacterMovementComponent> PlayerCharacterMovement;
UPROPERTY(BlueprintReadOnly)
float Speed;
};